Monday, July 22, 2019

Quayan Warm Hills - Post Mage War.

Quayan Hills Re-Write



Quaya is one of the central regions of the continent.  I have a pair of old posts HERE and HERE about the warm hills of Quaya, but those are Pre-Mage War and not exactly... "current" 

For starters I'll list a few TLDR points of the region before the war ravaged through the area. And then go into detail about the changes to the region and list a few of the well known Points of Interest. 



    • The Dwarven Common Grace, a half dozen villages of hill dwarves who are essentially Dwarven Calvinists. Know to worship a god of labor and humility which they dubbed Armok, God of Sweat and Blood.
    • The Goblin Encampment of Thanorek was one of the least powerful goblin encampments in terms of its ability to wage war, but it is widely regarded as a place of pleasure and excess where those with the coin can purchase all manner of intoxicants and carnal experiences.
    • Trystero, the City Which Never Thirsts  was surrounded by fragrant fields of hops and wheat grow alongside ginger root beds and raspberry vines which grew along the warm hillsides past the west wall of the city, the eastern wall protected the Royal Trysteran Citrus Grove, a sprawling grove with over 15 varieties of citrus trees.
    • Salendar the city of chimes was known for it's uncountable chimes. Homeless children built chimes of broken glass and junk string, while the richest nobles and merchants build massive chimes from entire buildings. The chimes are all dedicated to the wind spirits who call Salendar home. Salendar is led by a council of sages who commune with the clouds through an esoteric practice which is half yoga half cloud watching

The spark which ignited the mage war began in Trystero. A meteor of unknown magical origin crashed into the tower of the Lenguamancers in Trystero. In it's wake well over half of the city was reduced to a crater. The survivors clung to life in the rubble of their once grand city. Even now the city is mostly slums and shanty towns. The regional offices of the Black Guard are located at the edge of the crater, which they use as a poignant backdrop for their various anti-mage speeches and recruitment drives. The once well maintained and treasured orchards of Trystero are now a monkeyrat infested thicket of fruit trees. Being a fruit harvester is a high risk but well payed job these days.

When the war came the Dwarven Common Grace were caught unprepared. Their militias armed with little more than repurposed farming implements and leathers. Their fields burned around them as they fled before mage fire and sword. Few lived to become refugees, fewer still survived holed up in their hillside dwellings. Rumors swirl that some of these hold outs resorted to cannibalism, (an addictive practice which leads to madness and eventually renders one into a ghoul as the weight of their sins slowly chews away at the soul) 


Millstone, the largest town of the Common Grace was destroyed. It's great millstone lies cracked in half where the mill was burned down around it. The dwarves hills were ravaged by magic during the war, earth churned into unnatural formations, blights and the lingering effects of dark magic leeching the soil etc. 

Much of the region has been reclaimed by the Church of the Plow but many are still deemed too dangerous to venture near. Thanorek is one such place. Though most goblin encampments are While most goblin hordes move from place to place the Thanorek encampment, is more permanent having been built around The Brazier; a fire pit made of rune-etched iron in which an efreeti was bound by magic. During the war it was freed (no one is sure how or why) and burned the entire encampment to the ground in a gleeful massacre of revenge. Now it slumbers in the ruins of Thanorek, surrounded by soot spirits and minor fire elementals. Few who wander close live to tell of it, but those who do have reported that the soot spirits appear to be building...

Salendar has remained relatively untouched. The Diviners college relocated to the city shortly after the war began and though the war raged on outside of the cliff side city none bothered to besiege or destroy it. Now it stands as a bastion of old magic in a dark world. Salendar is the only major city in the region to refuse any entrance to the Black Guards and has become a sanctuary for refugees of various stripes. 



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