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The Crepuscolare myths about this storm tell of grave outcomes if the storm does not rage through the region. This is the primary sacred duty of the shamanic order, ensuring that the Storm of Cleansing rages hard enough, and long enough to cleanse the mountains while also protecting their people from the storm and leading emotional cleansing rituals to help their kin release pent up negative emotions through a great week long festival of wardancing, feasts, and music. Whole tribes play concerts to the storm, dozens of rain sticks shaken by children and old folk alike, great drums boom out in response to each clap of thunder, wood flutes harmonizing with the whistling wind. It is through these rituals and the story tellers who speak at these great concerts (often as many as 100 halflings can be involved in major gatherings) that the histories of the tribe is passed along.
It is believed that if the Storm of Cleansing does not rage for at least 6 nights then the mountains will begin to twist under the weight of the negative emotional baggage, growing aggressive and dark. Trees that have stood a hundred years will grow a hatred for sapience overnight (the process takes weeks, but it feels like overnight to a tree) Creatures grow wicked and cruel while the folks who live in the mountains are wracked with deep anxiety. It is also believed that if the storm rages for exactly 13 nights then the people of the mountains must follow the storm where they will confront a grave threat to their continued existence. This was exploited 7 cycles (about 150 years) ago by an unknown mage who rallied the tribes against the nearby city of Salendar where they laid seige to the city with storm magic and were eventually driven away (at great loss of life and mutual loathing) by a group of adventurers leading the town militia on a counter attack. Both the tribes folk and the people of Salendar carry lingering resentment about this event.
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